Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 11 de 11
Filter
1.
2023 11th International Conference on Information and Education Technology, ICIET 2023 ; : 82-86, 2023.
Article in English | Scopus | ID: covidwho-20234217

ABSTRACT

With the recent global COVID-19 pandemic and lockdowns, accreditation delays have become inevitable in lieu of the strict travel restrictions. The usual accreditation inspection process conducted face-To-face was affected. Organizations are shifting to a reliance on technology to adapt to the national emergency. The study aims to bridge the gap by digitalization Professional Regulation Commission's (PRC) monitoring and accreditation system to conduct a virtual inspection and monitoring. With all of these said, the specific objectives of the researchers and developers are to develop an efficient digitized system that captures the original one. In developing the proposed accreditation and monitoring system and document management system (website) for PRC, the group will adapt and take inspiration from the Agile Development Lifecycle methodology, which will help the modification and other functionality of the system by using the iterative style in the development of the system. The proposed digital monitoring system undergoes a cross-browser test, and performance test, i.e., Requirements Traceability Matrix (RTM). These tests show that the proposed system passed the compatibility for commonly used browsers like Chrome, Edge, Mozilla, and many more. The Final Test in Performance Testing showed that the system RTM functions had passed all final testing. © 2023 IEEE.

2.
20th Brazilian Symposium on Software Quality, SBQS 2021 ; 2022.
Article in English | Scopus | ID: covidwho-2255837

ABSTRACT

SIDIA R&D Institute is responsible for developing, validating, and localizing the Android Operating System (Android OS) used in smart devices, such as smartphones and tablets, sold in Latin American countries. Traditionally, SIDIA's Model department is responsible for such development, and it is comprised of smaller teams working on individual Android components. For example, the Application team works on the Android's System Apps layer, such as Photo Gallery and Phone Dialer. Like all Model's teams, the Application employs the Waterfall methodology, a straightforward and widespread software development framework. However, the Application team can receive requests to work on projects unrelated to its primary activities. In these cases, the Waterfall methodology is unsuitable because it follows a linear pipeline [1], making it challenging to work on multiple and simultaneous projects. Hence, the present paper aims to report the experience of the Application team in transitioning from a pure Waterfall environment to a mix of Waterfall and Agile methodologies. Specifically, the team applied the SCRUM and KANBAN methodologies in four independent projects. The challenges caused by this culture change and the COVID-19 pandemic, which forced our workforce to work from home, are reported here. Furthermore, the team used Retrospective and Post-Mortem meetings to gather feedback from members about their experience with these new methodologies. © 2021 ACM.

3.
6th International Conference on E-Business and Internet, ICEBI 2022 ; : 83-89, 2022.
Article in English | Scopus | ID: covidwho-2248325

ABSTRACT

The onset of the COVID-19 pandemic delayed certain operations and paved the way to strict travel restrictions. This also meant that the traditional face-to-face process for accreditation inspection was affected. With this, to adapt to the situation, many institutions switched to relying on technology. This study aims to address the digitalization of the Professional Regulation Commission of the Philippines' monitoring and accreditation system. Hence, the objective of the study is to develop an effective digital system for the Professional Regulation Commission of the Philippines. The Agile Development Lifecycle will be implemented in constructing the system. Mobile Application Test and Performance Test are tests designed to evaluate the system's capabilities and usefulness. The outcomes met the study's goal, which led to the tests being successful. © 2022 ACM.

4.
2022 IEEE International Conference on Industrial Engineering and Engineering Management, IEEM 2022 ; 2022-December:320-323, 2022.
Article in English | Scopus | ID: covidwho-2213324

ABSTRACT

As more and more companies adopt lean management as a system to continuously develop people, leaders are increasingly intent on conducting gemba walks. This means going to the workplace, be it production, engineering, or supply chain - to explore and discover important business challenges - often under the guidance of a sensei. As a result of the COVID-19 pandemic and the associated social distancing measures and travel restrictions, physical meetings in the workplace have been hampered, especially those involving outsiders. This has since led organizations to consider reducing travels and physical gatherings in general. Therefore, in this paper, we present assisted reality technology as a means of digitalizing gemba walks, allowing managers and executives to benefit from working with external sensei - albeit on a remote basis. We explore the use of RealWear HMT-1 technology as an enabler of the virtual sensei concept, comparing it with the more traditional face-to-face approach to gemba walks and offering insights from multiple interventions between external sensei offsite and local management representatives onsite. The assisted reality approach has been tested both within and across international borders. In general, we find that the digitalization of gemba walks using assisted reality offers multiple benefits over more traditional means. However, there are also several limitations. As such, this work has implications for both research and practice, in that we contribute towards the growing literature on digital lean manufacturing as well as offer practical guidelines for managers and executives embarking on a lean transformation. © 2022 IEEE.

5.
7th International Scientific Conference on Applying New Technology in Green Buildings, ATiGB 2022 ; : 200-204, 2022.
Article in English | Scopus | ID: covidwho-2213145

ABSTRACT

The prolonged global coronavirus pandemic (Covid-19) has affected all aspects of life, economy, and society, especially small and medium businesses. To meet this challenge, many companies are transforming models and reorganizing production and operations to adapt to this situation. These companies have adopted a variety of philosophies to remove non-value-Added activities from their production processes to maintain efficiency, flexibility, and profitability. In the context of Industry 4.0, solutions are ready to combine automation technology together with the Lean manufacturing approach. Furthermore, when it comes to efficient use of resources (financial, labor, materials, machine, and equipment), Industry 4.0 should be applied to Lean Processes. Thus, this article shows how to apply the Lean method to optimize plant design to cut waste, improve the efficiency of input resources, increase labor productivity by reducing labor costs, waiting (man-To-man;man-machine), reduced movement, and redundancy of operations in the workflow. Especially, the paper uses the SLP (Systematic Layout Planning) method to arrange the areas, material flow, and supply chain in the factory, Lean application to visualize the factory and combines IoT (Internet of Things). Moreover, using automation and Lean Production theory will support much for factory construction in the future, minimizing irrationalities when applied in practice. The result of the paper will mention a case study on the design and simulation of a face mask plant © 2022 IEEE.

6.
7th International Conference on Information Management and Technology, ICIMTech 2022 ; : 231-236, 2022.
Article in English | Scopus | ID: covidwho-2136286

ABSTRACT

The company participates in fulfilling the relevance of education and industry through field practice programs. To avoid the risk of spreading the covid-19 virus and ensure the program continues, the implementation of field practice is changed from face-to-face offline activities to online activities. The purpose of the research is to develop an online field practice information system using the agile scrum method and evaluate the effect of the information system (online mentoring activities (X1) and features contained in the application (X2)) on the level of availability of field practice activities (Y) in the company. The information system development method uses the agile scrum method was chosen because it is able to produce quality software and can adapt to changes continuously. The information system is intended to better organize field practice activities for participants and companies so that all parties can benefit from field practice activities. A survey was carried out by distributing questionnaires to respondents with a respondent profile of 90% of students, 8% of employees who became supervisors for field practices, and 2% of employees who became admins of field practices. This survey is distributed via a google form with 100% of respondents filling out and returning the survey results. The questionnaire distributed contained questions about online mentoring activities (X1) and the features in the application (X2) to measure the level of availability of the implementation of field practice through the information system (Y). Based on the evaluation results, it was found that online mentoring activities (X1) and features in the application (X2) have an influence of 63.4% on the availability of field practice activities (Y) in the company. © 2022 IEEE.

7.
13th International Conference on Information and Communication Systems, ICICS 2022 ; : 162-166, 2022.
Article in English | Scopus | ID: covidwho-1973481

ABSTRACT

Scrum methodology is a traditional agile technology that uses sprints and various forms of meetings to problems and issues during software development and allow a student to practice learning a programming language during design and analysis phases, but it has become difficult to coordinate such physical meetings during teaching and learning in the undergraduate project. Software development team during the COVID- 19 pandemic facing difficult to arrange such meetings. In this paper, we will explain the reasons for the superiority of scrum over traditional methods and the extent of the impact of the Corona pandemic on product quality and customer and employee satisfaction. © 2022 IEEE.

8.
2022 Joint Rail Conference, JRC 2022 ; 2022.
Article in English | Scopus | ID: covidwho-1962037

ABSTRACT

The Railway industry is facing a productivity issue as is often publicised with regular delays in rolling stock projects [1]. Plus, there is a growing need for innovation in remote services and management that have become the new normal during the COVID-19 pandemic. It drives a need for better Systems Engineering (SE) methods which include increased automation and dependence between systems and system performance, increasing number of disparate specialist engineering teams. [2] The aim of this paper is to develop an adaptable model which expresses the operational behavior of a train system in different railway environments, this model will be quickly and accurately configured to a specific environment to define the needs for a specific passenger service mission. Preventing late changes (cost and time-saving) by generating the right system requirements at the very early design phase through agile Model-Based Systems Engineering (MBSE) approach is the key benefit. Another goal includes increased productivity by minimizing unnecessary manual transcription of concepts when coordinating the work of large teams. This Generic* functional model of a Rolling Stock system can be configured to define specific products for an operator or Original Equipment Manufacturer (OEM). Copyright © 2022 by ASME

9.
29th Annual Conference of the International Group for Lean Construction, IGLC 2021 ; : 279-288, 2021.
Article in English | Scopus | ID: covidwho-1754169

ABSTRACT

Lean simulations are an effective way to learn Lean principles and experience the impact on process optimization. However, to date, in construction these have mostly been conducted physically on site or in the office. As digital solutions for collaboration and teaching are increasingly developed in the context of the COVID-19 pandemic, Lean simulations also need to evolve by being decentralized from the project team and driven by digitalization. This paper examines the adaptation and creation of Lean simulations that can be run on a digital platform that supports interactions between multiple participants in real time. Specifically, two simulations were created through a three-phase iterative development. The first simulation focuses on Lean principles and the second on the Last Planner® System. To evaluate the developed digital simulations, feedback was collected from the participants through questionnaires. It can be noted that all rating results were in the upper range. Research objectives were achieved: The evaluation of the technology, the fun and the design indicate that the participants can successfully interact with each other via the chosen digital platform. It also proved that digital simulations offer high flexibility, integration of technology with low costs and effort as well as a high level of sustainability. © Prof. Luis F. Alarcón and Assoc. Prof. Vicente González, IGL2021 All rights reserved.

10.
ASME 2021 International Mechanical Engineering Congress and Exposition, IMECE 2021 ; 9, 2021.
Article in English | Scopus | ID: covidwho-1704394

ABSTRACT

Nowadays information technologies have been essential for the advancement of teaching and professional development. The world has experienced a pandemic crisis based on a virus called Sars-cov 2,this changed the way of living and the way of learning, now we face the challenge of learning to distance, the virtual laboratory allows us to acquire knowledge and develop skills based on a series of practices that the student carries out, this integrates Lean Manufacturing tools in order to give added value to the client, and by effect reducing waste to the company, which is one of the characteristics most important in lean philosophy. The purpose of this work is to facilitate the scope of the topics giving students the use of a quality process into the virtual reality simulator that ensure the quality of knowledge transmission based on practices designed to learn mechatronics and lean manufacturing topics. A virtual reality application is used to simulate a physical laboratory, which consists of: Research, Development and Testing steps, using Unity and 3DMax software. The virtual laboratory for a distance modality in the mechatronics career was carried out at technical high school, and developed by students of the mechanical and electrical engineering faculty, and currently designed for 2 practices, one of them is based on a DMAIC cycle [1]. Copyright © 2021 by ASME

11.
International Journal of Gaming and Computer-Mediated Simulations ; 13(4), 2021.
Article in English | Scopus | ID: covidwho-1700479

ABSTRACT

Due to the recent COVID-19 pandemic, there has been a renewed interest in expanding the capabilities of remote collaboration tools. Studies show the importance of noticing peripheral cues, pointing to or manipulating real-world objects in face-to-face meetings. This case study investigated the opportunities of combining traditional video conferencing with a multi-user VR platform to enable the interactive collaborative design of a VR training experience between multiple stakeholders working from their homes. In this article, the authors reflect on the experience and contribute a fully online and immersive collaborative design workflow for future VR development projects. The authors believe this workflow is of benefit for remote collaboration in general, but particularly in severely restricted environments when face-to-face meetings are impossible. Copyright © 2021, IGI Global.

SELECTION OF CITATIONS
SEARCH DETAIL